﻿namespace UnityPool
{
    using System;
    using System.Collections.Generic;

    public class UICachePool : BaseGameObjPool
    {
        public UICachePool(string resName, string resPath, E_PoolMode mode, E_PoolType pType, float time) : base(resName, resPath, mode, pType, time)
        {

        }
    }
}